-
Grouping Logic — Complex
grouping/nesting is still being refined; some
parent-child scale inheritance may shift
visually in the editor.
-
Script Management — Script
syncing is in beta; ensure you save frequently
to prevent logic desync.
-
Parity Accuracy — As of v1.9.0
the exporter is built against verified Roblox
engine defaults, and the code panel flags the
specific places a design will differ in-game.
The remaining known gaps are font metrics
(the preview approximates most Roblox fonts),
TextScaled sizing, tiled and 9-sliced images,
and AutomaticSize.
v1.9.0 — August 7, 2026 (Codegen Rewrite)
-
Rebuilt Luau Export — The code
generator was rewritten from the ground up
against verified Roblox engine defaults.
Exported UI is now emitted as a depth-first
tree, so the in-game child order matches the
Explorer exactly.
-
Border Fix — Every GuiObject
ships from Roblox with a 1px border. The
exporter previously assumed 0, so borderless
designs arrived in-game with visible outlines
on every element. Border size is now always
written explicitly.
-
Safer Output — Properties are
checked against the class that actually owns
them and enum values against their real member
lists, so an imported or AI-generated project
can no longer produce an export that errors on
the first line. Element names can never shadow
Luau globals like
print or
task.
-
Rewritten Animations — Entry,
toggle and press animations now capture their
resting state before anything moves, reuse an
existing UIScale instead of adding a second
one, and survive rapid toggling without
drifting out of position.
-
Import Round-Trip — Exported
code can be pasted straight back into the
importer with its hierarchy and corner radii
intact; previously the whole tree was flattened
and every UICorner was lost.
-
Much Faster — Importing a
200-element project went from roughly 16
seconds to under 50ms, and bulk edits no longer
lock up the code panel.
-
Export Notes — Where the
editor preview and Roblox genuinely differ —
gradients on text, rotation with clipping,
TextScaled, tiled images — the export now says
so in a header comment instead of leaving you
to find it in-game.
v1.8.2 — May 8, 2026 (Major UI Update)
-
Custom Dropdown System — Replaced native selects with a high-fidelity, premium custom dropdown system for better theme consistency and UX.
-
Smart Viewport Scaling — Added auto-fitting for device presets; selecting 1920x1080 or phone sizes now automatically scales the workspace to fit your screen.
-
Manual Zoom & Controls — New toolbar zoom controls (10% to 1000%) with "Fit to View" and "Reset Zoom" shortcuts.
-
Aesthetic Overhaul — Deepened dark theme with enlarged gradients, indigo accents, and disabled all blurs for maximum UI crispness.
-
Event Delegation — Refactored UI interaction layer to use event delegation, improving performance and fixing complex click-handling edge cases.
v1.8.1 — May 8, 2026
-
Second Fidelity Pass — Fixed
legacy project/template migration so old pixel
shorthand like
Size = { x: 340, y: 400 }
remains offset-based instead of becoming
scale-based.
-
UIGridLayout Support — Added
UIGridLayout defaults, inspector
controls, canvas preview, layout-controlled
child behavior, Luau export, and Luau import
support.
-
Safer RichText Preview — Rich
text is now sanitized before previewing
supported Roblox-style tags instead of injecting
raw HTML.
-
Better Roblox Image Previews —
rbxassetid:// values now preview
via Roblox thumbnail URLs for better browser
compatibility.
-
Importer Fixes — Fixed modifier
imports from
create() blocks and
added import support for
UIStroke.Transparency,
RichText, Active, and
Selectable.
-
Export Fixes —
UIListLayout now exports
non-default SortOrder values such
as Name correctly.
v1.8.0 — May 8, 2026
-
Roblox Fidelity Pass — Added a
broader client-side Roblox UI schema for more
accurate project state, property editing,
rendering, import, and Luau export.
-
CanvasGroup Support — Added
CanvasGroup insertion, explorer
icons, inspector controls, rendering support,
and Luau export for
GroupTransparency and
GroupColor3.
-
Constraint Expansion — Improved
UIAspectRatioConstraint and added
UIScale preview/export support for
closer Roblox sizing behavior.
-
Layout Accuracy — Improved
UIListLayout and
UIPadding canvas behavior,
including layout-controlled positioning,
alignment, padding, and sort order handling.
-
Text Fidelity — Added
inspector, renderer, importer, and exporter
handling for
RichText,
LineHeight,
TextStrokeColor3,
TextStrokeTransparency, and
TextTruncate.
-
Image Fidelity — Added support
for
Slice,
SliceCenter,
SliceScale, TileSize,
ImageRectOffset, and
ImageRectSize, plus browser preview
resolution for common
rbxassetid:// image values.
-
Import/Export Round-Trip — Luau
import and generated Luau now preserve more
Roblox UI properties instead of silently
dropping them.
-
Project Migration — Older saved
project JSON now deep-merges against the newer
default schema so existing designs inherit the
new fidelity properties safely.
-
Stability Fix — Fixed a
renderer crash caused by reading
UIListLayout alignment fields from
elements without a layout.
v1.7.0 — May 2, 2026
-
Layout Engine Overhaul —
Eliminated the "Centered" flag in favor of
strict UDim2 Scale + AnchorPoint logic. This
fixes the "offset centering" bug once and for
all.
-
Next-Gen Luau Importer —
Completely rewritten engine. Now supports both
standard
Instance.new property
assignments and the create() helper
pattern.
-
Smart Constraints — The editor
now detects parent
UIListLayout and
prevents absolute positioning conflicts
automatically.
-
Codegen Optimization —
Drastically cleaner code output. Generator now
skips all default Roblox property values (e.g.,
0px borders, default fonts, white backgrounds).
-
Scalable Event System —
Migrated to an array-based event model, allowing
for multiple interactions and cleaner script
generation.
-
Draggable Fixes — Fixed
dragging logic to accurately calculate UDim2
offsets and added full support for mobile/touch
dragging.
v1.6.0 — April 28, 2026
-
More Templates — Added a bunch
of new ass ui templates!
-
Deep Space UI Overhaul —
Completely redesigned aesthetic with solid
geometric panels, zero-blur transparency, and a
premium icon-only header.
-
Monaco Logic Tabs — Fully
integrated multi-tab script editor with
real-time logic synchronization.
-
Smart Container Flattening —
Automatically removes redundant Group frames
during export while preserving layout integrity.
-
Unified State Model — Merged
interaction logic into a single
task.spawn block for perfect event
synchronization.
-
Refined Viewport — Switched to
a dark-themed high-contrast viewport for more
accurate design validation.
-
Performance Optimization —
Optimized renderer and code generator for faster
updates on complex UI structures.
v1.5.0 — April 28, 2026
-
LocalScript support — Attach
real Lua logic to any UI element. Scripts emit
as
task.spawn blocks in the
generated code.
-
UIGradient fix — Gradients now
generate proper
ColorSequence Luau
code instead of being silently skipped.
-
UIStroke fix — Stroke
properties now emit as a real
UIStroke instance in the generated
output.
-
ScrollingFrame fix —
CanvasSize and
ScrollBarThickness are now included
in generated code.
-
Hover color codegen — Button
hover colors now generate
MouseEnter/MouseLeave
handlers in Luau.
-
ImageButton added to the insert
toolbar.
-
Toggle animations — Slide/pop
animations now use the element's stored UDim2
position directly instead of inferring anchors,
fixing 1:1 parity.
v1.4.0 — April 27, 2026
-
Modular architecture rewrite (Store, Renderer,
Inspector, CodeGen, Explorer, Viewport, Input).
-
Full UDim2 Scale+Offset support for Position,
Size, and CanvasSize.
-
Multi-select, group, align, and distribute
tools.
-
UIListLayout, UIPadding, UIAspectRatioConstraint
support.
-
Zoom, pan, fit-to-view, grid overlay, ruler
guides.
-
Lock, hide, collapse in Explorer. Drag-and-drop
reparenting.
-
Luau import from
create() format.